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Villagers & trading

Seed page — to be expanded.

Why bother

Villagers convert renewable junk into the best items in the game: Mending books, diamond gear, ender pearls, golden carrots. A small trading hall replaces hours of mining and fishing.

Basics

  • A villager needs a bed and a job site block (lectern → librarian, blast furnace → armorer, grindstone → weaponsmith, …).
  • Librarian rerolling: place/break the lectern until the novice offers the enchanted book you want (e.g. Mending) — the trade locks once you trade with them.
  • Breeding: 3 bread or 12 carrots/potatoes per villager, plus spare beds.
  • Cure discounts: a zombified villager cured with a splash weakness potion + golden apple gives near-permanent massive discounts (1-emerald Mending books). Stack-curing is the late-game move.

Starter trades

Villager Trade worth grabbing
Farmer crops → emeralds (easy emerald engine)
Librarian Mending, Efficiency, Protection books
Armorer / Toolsmith / Weaponsmith diamond gear for emeralds
Cleric rotten flesh → emeralds; ender pearls
Fletcher sticks → emeralds (cheapest emerald trade in the game)