Farms & automation¶
Seed page — to be expanded.
First farms, in order¶
- Crop farm — 9×9 plot, water in the center hydrates the whole plot. Wheat + carrots + potatoes; bonemeal from a composter eating the excess.
- Sugar cane — plant on sand/dirt next to water; only the bottom block needs to stay. Manual at first, observer-piston later.
- Cactus/bamboo smelter fuel — both grow unattended; bamboo is also the classic furnace-XP afk farm.
- Mob XP farm — dark room spawner (or a found dungeon spawner) with a water stream to a one-hit kill chamber. Skeleton spawners double as arrow + bone meal sources.
- Iron farm — 3+ villagers + beds + a zombie scare → golems spawn into a kill chamber. Trivializes hoppers, rails, buckets, anvils.
Notes¶
- Hostile mobs spawn at light level 0 (1.18+) — torching to light 1+ fully spawn-proofs an area.
- Mob farms only work when players are 24–128 blocks from the spawning spaces — build kill chambers with that band in mind.
gamerule mobGriefing falsebreaks some farms (villager crop replanting still works, but creeper/wither-based designs don't).