Early game¶
The first few in-game days set up everything else. Rough priority order: wood → stone tools → food → bed → coal/iron → shield.
Day one¶
- Punch trees — get ~8–12 logs. Craft: crafting table, wooden pickaxe.
- Go straight to stone — mine 3 cobblestone, upgrade to a stone pickaxe, then stone axe/sword/shovel. Skip making more wooden tools.
- Food — kill a few animals (cook the meat — raw food is a trap), or break tall grass for wheat seeds near a future farm spot.
- Bed — kill 3 sheep (or shear with iron later) + 3 planks.
Sleeping skips the night and sets your respawn. On a server,
gamerule playersSleepingPercentage 1lets one sleeper skip for everyone. - Shelter — dig into a hillside and plug the hole. A hole with a door beats an ambitious half-finished house at sundown.
First mining trip¶
- Take: stone pickaxe, sword, food, torches, a water bucket as soon as you have iron, and spare wood (craft tools/torches underground).
- Don't dig straight down (gravel, caves, lava) — staircase down instead.
- Iron is everywhere below sea level; ~32 ore makes full armor + tools with spare. Smelt with the coal you mine on the way.
- Lava lakes start around Y −54; diamonds are best at Y −58/−59 (1.18+). Bring the water bucket before going that deep.
- Mark the way home: torches on the right wall going in — right-hand rule out.
Early essentials checklist¶
- Full iron armor + shield (a shield blocks creeper blasts and skeleton arrows)
- Wheat/carrot/potato farm near base (hoe grass for seeds; villages have carrots/potatoes)
- Sugar cane on a water edge → paper later; bamboo/cactus spotted for future XP smelting
- Small cow/sheep pen (wheat lures them, breed pairs)
- Furnace array + chest organization before the hoard gets out of hand
- A bucket kept on the hotbar — water saves you from lava, falls, and creepers
Worth knowing¶
- Beds + village — if a village is nearby, it solves food (farms), beds (houses), and a head start on villager trading.
- Spiders burn last — at dawn, skeletons/zombies burn but creepers don't. Wait for full daylight or keep the shield up.
- Tools: don't enchant or anvil-repair iron gear — it's disposable. Save levels for the enchanting table and diamond gear.
- Death insurance: until you trust your route, carry less. Items
despawn 5 minutes after death (loaded chunks). Server-side rescue:
tp Alice <coords>or temporarygamerule keepInventory true.