Selectors & coordinates¶
The building blocks every other command uses: who (target selectors) and where (coordinates).
Target selectors¶
| Selector | Targets |
|---|---|
@p |
nearest player |
@a |
all players |
@r |
random player |
@e |
all entities |
@s |
the command's executor (yourself) |
Filters¶
Selectors take bracketed filters, combined with ,:
Common filter keys:
| Filter | Meaning |
|---|---|
type=zombie |
entity type (!zombie negates) |
distance=..10 |
within 10 blocks (5.. = beyond 5, 5..10 = range) |
limit=3 |
at most 3 targets |
sort=nearest |
also: furthest, random, arbitrary |
gamemode=survival |
players in that game mode |
name=Alice |
exact entity/player name |
Over RCON
Commands run over RCON have no position, so @p, @s and
relative coordinates behave as if at the world spawn (or fail).
Prefer explicit player names or @a[...] filters from the console.
Coordinates¶
| Form | Meaning |
|---|---|
100 64 -200 |
absolute X Y Z |
~ ~ ~ |
relative to executor (~5 = +5) |
~ ~10 ~ |
10 blocks above current spot |
^ ^ ^5 |
local: 5 blocks in facing direction |
- X runs east (+) / west (−), Z south (+) / north (−), Y is height.
~(tilde) offsets are world-axis-aligned;^(caret) offsets follow the executor's facing —^ ^ ^5is "5 blocks forward".- Press F3 in-game to see your coordinates (
XYZ:line).