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Enchanting & gear

Seed page — to be expanded.

Setup

  • Full enchanting table: 15 bookshelves (1 block gap around the table) unlocks level-30 enchants. Shelves need 3 leather + 9 paper each — cows and sugar cane, or buy/loot books.
  • Level 30 enchants cost 3 levels + 3 lapis (not 30 levels) — enchant early and often once you're past level 30.

Priorities

Slot First Then
Pickaxe Efficiency, Unbreaking Fortune III (ore) / Silk Touch (2nd pick)
Sword Sharpness Looting III, Sweeping Edge
Armor Protection IV Feather Falling IV (boots), Respiration (helmet)
Everything Mending — from fishing, trading, or chest loot only

Anvil notes

  • Combining two identical enchanted items merges enchants; the prior work penalty doubles each time — plan combines, don't chain endlessly ("Too expensive!" caps at 40 levels).
  • Mending + XP farm = permanent gear; Mending and Infinity are mutually exclusive on bows.
  • A grindstone removes enchants and refunds a little XP — useful for resetting a bad roll on a spare item.