Enchanting & gear¶
Seed page — to be expanded.
Setup¶
- Full enchanting table: 15 bookshelves (1 block gap around the table) unlocks level-30 enchants. Shelves need 3 leather + 9 paper each — cows and sugar cane, or buy/loot books.
- Level 30 enchants cost 3 levels + 3 lapis (not 30 levels) — enchant early and often once you're past level 30.
Priorities¶
| Slot | First | Then |
|---|---|---|
| Pickaxe | Efficiency, Unbreaking | Fortune III (ore) / Silk Touch (2nd pick) |
| Sword | Sharpness | Looting III, Sweeping Edge |
| Armor | Protection IV | Feather Falling IV (boots), Respiration (helmet) |
| Everything | Mending | — from fishing, trading, or chest loot only |
Anvil notes¶
- Combining two identical enchanted items merges enchants; the prior work penalty doubles each time — plan combines, don't chain endlessly ("Too expensive!" caps at 40 levels).
- Mending + XP farm = permanent gear; Mending and Infinity are mutually exclusive on bows.
- A grindstone removes enchants and refunds a little XP — useful for resetting a bad roll on a spare item.